dnajae.blogg.se

Skyrim se interesting npcs eff patch
Skyrim se interesting npcs eff patch











skyrim se interesting npcs eff patch
  1. #SKYRIM SE INTERESTING NPCS EFF PATCH MOD#
  2. #SKYRIM SE INTERESTING NPCS EFF PATCH UPDATE#
  3. #SKYRIM SE INTERESTING NPCS EFF PATCH PATCH#
  4. #SKYRIM SE INTERESTING NPCS EFF PATCH FULL#

Anything else to be concerned about? Posted 14 August - PM I'm using the latest version of almost everything finished yesterday and haven't encountered issues. Javascript Disabled Detected You currently have javascript disabled. I did what expired asked of me in terms of editing my follower script, was it not enough?

#SKYRIM SE INTERESTING NPCS EFF PATCH PATCH#

Thanks I left that up to the author, the experimental patch required changes to Interesting NPCs itself. This is more of a hack, it's not a proper solution but it's a very generic solution and doesn't require I make a patch for every custom voiced follower. As for other custom followers they should work with beta 6 assuming they use the vanilla "SetFollower" function and don't have their own system like Interesting NPCs though I've made an experimental patch for that modyou cannot use their dismiss dialogue though, you must use the EFF dismiss, inconvenient, but better than not recruiting them at all. Interesting NPCs won't dismiss unless I use the vanilla dialogue. Having issues with the beta 5 and Interesting NPCs version 3. If it does not require any other previous file then use replace.

#SKYRIM SE INTERESTING NPCS EFF PATCH UPDATE#

You should only use the merge for updates if the update requires the file that is already installed.

#SKYRIM SE INTERESTING NPCS EFF PATCH MOD#

I have more features in store, I've actually gotten around to playing now seem to have stabilized my game using ENB and it isn't freezing everywhere I go with all my mods.Īctually playing reminds me why I started this mod and I've been thinking of some other stuff I could do, I'm open to requests. Also includes the Cosmetic Menu prototype It's not actually used yet but it works if you have RaceMenu, by works I mean I've tested it, but it is non accessible.

#SKYRIM SE INTERESTING NPCS EFF PATCH FULL#

Please re-enable javascript to access full functionality. Gelebor Knight Paladin that has a mission of his own.Jump to content.

skyrim se interesting npcs eff patch

Wolf Companion A wolf that accompanies the player on their travels. Inigo A khajiit that is found in the Riften Jail. Mirai A Breton follower that joins you after you meet the GreyBeards. He will be found camping at the Throat of the World. A fully voiced Stormcloak that joins you on your travels. Starts out as a puppy and continues to grow over time. A wolf that accompanies the player on their travels. He has different battle dialogue than other followers and is considered a good follower. A khajiit that is found in the Riften Jail. She has her own side quests once you meet her.

skyrim se interesting npcs eff patch

She could be found in the Bannered Mare.Ī Breton follower that joins you after you meet the GreyBeards. The player is able to help with her mission, and obtain her as a follower afterward. Daughter of Athena and girlfriend to Percy Jackson, the main character. From the well-known Percy Jackson series, Annabeth Chase.

skyrim se interesting npcs eff patch

Ended up going to Solstheim, went to the Retching Netch and spotted Rumarin walking out of the door, followed him all the way back to the boat where he did the 'opening a door' animation and kind of poofed back to Windhelm (I presume.) I'm also running AFT, don't think any of my other mods particularly affect followers, and as far as I can tell INPCs should work with AFT, can't find anything on google about this problem, so I'm not sure which mod is doing it, or whether it's something else entirely.A standalone follower. I reloaded a couple of times and the same thing was happening so I loaded to an earlier save and went somewhere else. I went to a quest marker in the inn in Dawnstar and while I was talking to that person, he just sort of started walking to, well, I don't know where, as I didn't have the patience to follow him for more than about five or ten real minutes. After a few in-game days of travelling around together, he's started. I've installed Interesting NPCs and really like it, but I'm having trouble with Rumarin (Altmer follower).













Skyrim se interesting npcs eff patch